The intent of the game

Guts is one of the team events in the flying disc sports. It is played by two teams of five players each. The official disc of the game is the Pro model Frisbee disc. For informal play, a lightweight, blunt-rim disc such as the 100 G DDC is sometimes used. The playing field consists of two parallel goal-lines 15 m in length and 14 m apart. The teams stand in line opposite each other. Each team defends a goalline. The disc is thrown back and forth between the teams. The object is to throw the disc through the line of defending players.
The throwing team scores a point when the other team does not catch a correctly thrown disc. The receiving team scores a point when the disc is not thrown correctly. When a correctly thrown disc is caught by the other team, no points are scored. The team that first reaches 21 points, wins the game.
Tip: if you want you can play with fewer players on a team.
Tip: at first you can make the game somewhat easier by suspending the rule that the disc must be caught with one hand.

The most important rules

No referee

Like all flying disc sports guts is played without a referee. The players themselves are responsible for the course of the game. Observers sometimes assist in the determination of throws. This sheet provides the most important rules only. This is enough to get started. Of course, when you want to participate in official competitions, you must be familiar with all rules. Your national association can provide you with these. Or you can download them from the WFDF website. And beyond that, the more experienced players at a tournament are often willing to give an explanation when needed.

Text: Peter Cornelissen, Mike Ocon

World Flying Disc Federation/Nederlandse Frisbee Bond, no. 6, March 2004